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After the release of the sequel, Tap Tap Revenge 2, Tapulous re-released the title as Tap Tap Revenge Classic. He also announced that the game had been bought by startup company Tapulous, and that he was hired as a developer. On July 8, 2008, True announced that the game would be released in the App Store at launch as a revamped game under the Tap Tap Revenge name. It soon became one of the most popular games for jailbroken iPhones, and received media attention. and the ability to play songs from your iTunes library and share tap tracks in the cloud. Soon after that release came a new user interface from Tino Bedi (Doc). The game had been developed by True within a two-day time span. The game pre-dated the release of the iOS SDK, and players were required to jailbreak their iPhone to play the game.
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On SeptemNate True released Tap Tap Revolution (named after, and based on, the popular music game series Dance Dance Revolution) for iOS via his personal blog. The game features four difficulty levels, and most songs are available for specifically one difficulty level. While the game initially features one set of playable songs, more songs can be downloaded from within the game. The game features both single-player and multiplayer modes, whereas both modes are only accessible via the same physical device.
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The player must physically shake the device to activate the mode. Following the end of a song, the point scores is recorded by the game, and the user has the ability to upload and compare their score online with other players.Ī combination of correct touches by the player results in extra points, and after a certain point, a "Revenge mode" is available for use. "Shakes", represented as on-screen arrows follow the same pattern as the colored balls, but player input is recognized from a physical shake of the device in the proper direction (right, left, or back). The goal is to hit the balls at the correct time (as dictated by the beat of the song), and thus gain points. Players use their fingers to tap colored balls when they reach the bottom of the screen. The game was modeled after Konami's popular Dance Dance Revolution series gameplay. Via a post on their Facebook page, as of January 2014 the game has been removed from the App Store by owner Disney and it no longer plans to support the game.
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In 2010, the game series and its parent company were acquired by Disney. The game was followed by Tap Tap Revenge 2, Tap Tap Revenge 3 and Tap Tap Revenge 4.
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The game's reception was generally positive, and it became the most downloaded free game of the App Store for 2008. There are also "shakes", which require the player to move the iPhone, iPod Touch or iPad (although the game was designed for the former two) to the right, left, or middle. If the ball is hit on the beat, the player gains points, but if not, it counts as a miss. The goal of the game is to tap each of the colored balls when they reach a line at the bottom of the screen. Development for the game began prior to the release of the iPhone SDK, and was originally entitled Tap Tap Revolution. It is the first game in Tapulous' Tap Tap series. Tap Tap Revenge, also known as Tap Tap Revenge Classic was a music game created by Nate True, and developed and published by [apulous for iOS in July 2008.
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